Timed-Squares

Turn-based, not real-time: you move exactly one square per key press, then every obstacle takes its own move. Every obstacle shows an arrow (or a knight glyph, for the L-mover) for what it's about to do before it does it -- watch the arrows, not just the squares.
Turns survived0
Best (this device)0
Arrow keys or WASD. Desktop/keyboard only.

How to read the board

  • You
  • Standard mover -- 1 cell/turn, straight line
  • Jumper -- 2 cells/turn, can jump over a cell
  • L-mover -- knight-style hop each turn
  • Diagonal mover -- 1 cell/turn, diagonally
  • Bouncer -- straight line, reverses off edges

Difficulty rises with turns survived: spawn rate increases, more edges become active at once, and harder movement patterns unlock over time.

Leaderboard

#NameTurns
No scores yet -- be the first.